dc.contributor.author |
Kamat, V.V. |
|
dc.date.accessioned |
2015-10-28T04:53:27Z |
|
dc.date.available |
2015-10-28T04:53:27Z |
|
dc.date.issued |
1999 |
|
dc.identifier.citation |
Graphics and Visualisation Education Workshop (GVE), Coimbra, Portugal, 1999; 4pp. |
en_US |
dc.identifier.uri |
http://irgu.unigoa.ac.in/drs/handle/unigoa/4173 |
|
dc.description.abstract |
In this paper we define the framework for developing course material to teach Computer Graphics courses. The paper will mainly discuss what support material is desired for effective teaching/learning the subject rather than implementation of a teaching tool. It lays emphasis on three important components of the courseware, mainly the design of course content, an experimenter's workbench and an assessment tool. The framework envisages the need for an integrated approach to courseware development for teaching / learning Computer Graphics. This approach would clearly separate the role of courseware developer from that of the delivery person (traditional teacher). The main theme of the paper is to develop learner-centric course content that will depend less on the teacher and more on the learner. Such a courseware would support three independent perspectives. Firstly, the developer's or author's perspective, which would view the course content as data or media objects that could be easily shared, maintained and reused in other courses. Secondly, the learner's perspective, which would accord the learner a platform-independent experimental workbench to learn by hands-on experience. Finally, the administrator's perspective which would collect feedback on each learner's progress and performance. |
en_US |
dc.publisher |
ACM SIGGRAPH |
en_US |
dc.subject |
Computer Science and Technology |
en_US |
dc.title |
Framework for development of course material for teaching computer graphics |
en_US |
dc.type |
Conference article |
en_US |