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External and internal factors of mobile games adoption in Indonesia

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dc.contributor.author Indrawati
dc.contributor.author Gaffar, M.R.
dc.contributor.author Subhash, K.B.
dc.date.accessioned 2020-04-27T06:52:19Z
dc.date.available 2020-04-27T06:52:19Z
dc.date.issued 2020
dc.identifier.citation Digital Economy for Customer Benefit and Business Fairness. Proc. Int. Conf. on Sustainable Collaboration in Business, Information and Innovation (SCBTII 2019), Bandung, Indonesia, 9-10 Oct 2019. Ed. by: Grisna Anggadwita and Erni Martini. Routledge. 2020; 64-70. en_US
dc.identifier.uri https://doi.org/10.1201/9781003036173
dc.identifier.uri http://irgu.unigoa.ac.in/drs/handle/unigoa/6030
dc.description.abstract Developments in information and communication technology have led to a growth in mobile usage, with mobile games being played by most people. Mobile games have become the biggest contributor to the revenue of the iOS and Google play applications in Indonesia. Gamers mostly play the games developed by foreign industries rather than those developed by local domestic industries, as a result of which in Indonesia usage of local mobile games is very low. Data were collected from 400 respondents to identify the factors that affect users’ behavior in choosing mobile games. The data were analyzed using partial least squares. The results revealed that economic value and social influence factors affect the usage intention of mobile gamers. The identified factors predict 66% of consumer behaviour towards the use of mobile devices for playing games. en_US
dc.publisher Routledge en_US
dc.subject Commerce en_US
dc.title External and internal factors of mobile games adoption in Indonesia en_US
dc.type Conference article en_US


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